ENDURANCE

Regulation

1. COMPETITION

The Intercontinental GT Challenge Esports Series is an Esports competition, based on the Assetto Corsa Competizione (PC platform) simulation developed by Kunos Simulazioni, dedicated to virtual Drivers. The Intercontinental GT Challenge Esports Series is organised by SRO Motorsports Group and Ak Esports in order to create a truly engaging competition and to promote Esports racing. The competition is reserved for Drivers who have successfully registered via the official website and qualified for the championship. The organiser reserves the right to edit the regulations at any time. Any changes to the regulations will be communicated to all the drivers through the official GT World Challenge Esports Discord server.

2. TERRITORY

The Intercontinental GT Challenge Esports Series will be held online to find the best Drivers across the globe. All Drivers registered must meet the eligibility requirements in Art. 4 in order to join the Intercontinental GT Challenge Esports Series.

3. DURATION

The series will last from 28th of February, 2022 until 27th of August, 2022.

  1. Silver class qualifying will be held from 28th of February to 20th of March by the SimGrid community, further information can be found here on their website: https://www.thesimgrid.com/championships/918
  2. Pro class qualifying will be held 24th of March, 2022 to 3rd of April, 2022 by the the SimGrid community, further information can be found here on their website:
  3. https://www.thesimgrid.com/championships/1032

4. DRIVER / TEAM ELIGIBILITY

A “Driver” is any person whois a member of a Team competing in the event;

A “Team” is a group of registered Drivers who race together and share a car. A Team requires a minimum of 3 Drivers and a maximum of 4 Drivers. You may choose to race with 3 of your 4 registered Drivers or with all 4 registered Drivers.

  1. As an addendum to maximum Drivers per race, Teams may race with up to 5 Drivers during Round 3 - 24-hours of Spa;
  2. Each Team is permitted up to three Driver substitutions during the championship; where they can nominate a Driver to replace a current Driver on the Team roster;
  3. A substituted (“replacement”) Driver must not be an official competitor of another Team who has taken part in the competition;
  4. The substitution must be communicated to the race administrator via the form provided in Discord by the deadline provided for each race by the Admin;
  5. No Driver may be officially banned from any Esports competition managed by the organiser and partners and must;
  6. Agree with Terms and Conditions of this regulation;
  7. Agree with the Sporting Code;
  8. Agree with the Code of Conduct (Art. 8);
  9. Meet the Hardware and Software requirements (Art. 5.1 and 5.2);
  10.  Pay entry fee once qualification is over.

Drivers who do not meet these requirements will be deemed ineligible and will be removed from the Intercontinental GT Challenge Esports Series. The organiser reserves the right to investigate Driver information when eligibility is in question. Drivers should be prepared to provide a copy of personal identification or other applicable documents to verify if all the requirements are met.

An Organisation is not allowed to have more than 2 Teams competing under the same team name for each class, this is with the intention of protecting the integrity of the series & its competitiveness. Admins have the authority to disqualify any Team or Driver that is believed to have influenced a race or series result that benefits their teammates.

5. PARTICIPATION

All Drivers participating within the competition must meet the following requirements:

5.1 SOFTWARE REQUIREMENTS

  1. Own an original copy of Assetto Corsa Competizione by Kunos Simulazioni on Steam (PC version only);
  2. Own an original copy of Assetto Corsa Competizione - 2020 GT World Challenge Pack by Kunos Simulazioni on Steam (PC version only);
  3. Own an original copy of Assetto Corsa Competizione - Intercontinental GT Pack by Kunos Simulazioni on Steam (PC version only);
  4. Own a Driver profile in-game with real Forename and Surname (Art 5.3);
  5. Own a Discord account with real Forename and Surname.

5.2 HARDWARE REQUIREMENTS

  1. Gaming PC that meets the game’s minimum requirements;
  2. Internet connection with max ping of 150ms from race servers;
  3. Wheel and Pedals set. No other peripherals are allowed.

Please note that Admins have the means of verifying each player's controller settings via the server, and any Driver not complying with this rule will be immediately banned from the entire Series. Drivers who have unstable internet connection (fluctuating ping, rubber banding etc) will be monitored and may be asked to leave the server, alternatively a Driver with a consistent and stable connection that may have a ping over 150 could be allowed to participate within the series.

5.3 DRIVER NAMES

  1. In-game Driver names must be the real ones and must not contain any of the following: nicknames, acronyms, obscene or suggestive language, corporation, company, sponsor, product or any shorthand of the aforementioned Intercontinental GT Challenge Esports Series derivatives that may cause confusion during gameplay and broadcast;
  2. Drivers who attempt to change their in-game Forename and Surname during the event may be disqualified from the competition.

5.4 DRIVER CLASSIFICATIONS & QUALIFYING

5.4.1 PRO DRIVERS

Pro Drivers are classified as anyone who has scored at minimum 25 points or more (for Europe drivers) and 15 points or more (Asia & America drivers) in the 2021 season of GT World Challenge Esports - Endurance & Sprint combined. Please see this annex for a list of Pro classified Drivers: 2022 Pro Driver Annex

Event Organizers have the right to manually allocate the Pro status to any Driver coming over from another Esports Series or racing platform in the scenario where they would be considered competitive within the Pro field of Drivers. Drivers nominated by the manufacturers are automatically considered PRO.

A Pro Team requires at least 2 Pro Drivers in their lineup per race across the season.

The Pro class will contain a maximum of 24 Team slots across the course of the season, these slots will be allocated in two ways:

First, each manufacturer participating will be asked to nominate up to 2 Teams to compete in the Intercontinental GT Challenge Esports Series. Then, after the manufacturers have made their selections, any remaining Pro Teams & Drivers may register for the qualifying process to compete for the remaining Team slots in the Pro class.

Qualifying for the remaining Teams will be done in a hotstint format. Each Team will require 3 Drivers to set hot-laps on a qualifying server at 2 of the 5 tracks for the season: Suzuka & Laguna Seca. At each track, the best lap time from all 3 Drivers is combined to create a Team average lap time, the Team average lap time from each track will then be added together to create a total lap time, this time will be added to a leaderboard.

The top Teams come the end of the qualifying window will be eligible to compete within the Pro class of the Intercontinental GT Challenge Esports Series.

There will be a minimum requirement of at least 2 cars from each available manufacturer for the Pro class. Thus, if the remaining Team slots for the Pro class were to be filled by Teams that would not meet the minimum quota, the slowest Teams will be overlooked in favour of the fastest Teams using the missing manufacturers.

Event Organizers have the right to change the maximum or minimum number of allowed Teams within the competition at any moment and are allowed to add additional Teams to the series even if the maximum number of Teams has already been reached.

5.4.2 SILVER DRIVERS

Silver Drivers are classified as anyone who has scored at maximum 24 points or less (for Europe drivers) and 14 points or less (Asia & America drivers) in the 2021 season of GT World Challenge Esports - Endurance & Sprint combined. Please see this annex for a list of Drivers that can not be classified as Silver: 2022 Pro Driver Annex

A Silver Team is only allowed 1 Pro Driver for their lineup across the season.

The Silver class will contain a maximum of 24 Team slots across the course of the season, these slots will be allocated via the following qualification method:

Qualifying for the Silver class of the Intercontinental GT Challenge Esports Series will be held as a hot-lap qualifying. Each Team will require 3 Drivers to set hot-laps on a qualifying server at 3 of the 5 tracks for the season: Bathurst, Spa & Kyalami. At each track, the best lap time from all 3 Drivers is combined to create a Team average lap time, the Team average lap time from each track will then be added together to create a total lap time, this time will be added to a leaderboard.

The top 24 Teams will be eligible to compete in the Silver class of the Intercontinental GT Challenge Esports Series.

There will be a minimum requirement of at least 1 car from each available manufacturer for the Silver class. Thus, if the Team slots for the Silver class were to be filled by Teams that would not meet the minimum quota, the slowest Teams will be overlooked in favour of the fastest Teams using the missing manufacturers.

Event Organizers have the right to change the maximum or minimum number of allowed Teams within the competition at any moment and are allowed to add additional Teams to the series even if the maximum number of Teams has already been reached.

6. FORMAT OVERVIEW

The competition is divided into the following phases:

  1. Intercontinental GT Challenge Esports Series - Silver Qualification;
  2. Intercontinental GT Challenge Esports Series - Pro Qualification;
  3. Intercontinental GT Challenge Esports Series - Championship.

BoP Testing Servers will be available at least 3 weeks prior to the Race and Practice Servers will be available at least 2 weeks prior to the Race so Teams have sufficient time ahead of the Race to test the proposed BoP & circuit conditions.

6.1 GENERAL RULES

  1. Cars allowed:
    • AMR V8 Vantage GT3
    • Audi R8 LMS Evo
    • Bentley Continental GT3 2018
    • BMW M4 GT3
    • Ferrari 488 GT3 Evo
    • Honda NSX GT3 Evo
    • Lamborghini Huracan GT3 Evo
    • McLaren 720S GT3
    • Mercedes-AMG GT3 2020
    • Porsche 991II GT3 R
  2. Driving Assists: please refer to Art 6.1.13;
  3. Car Setup: no restrictions;
  4. Participants must always save the telemetry of the qualifying and race sessions and always be ready to send them to the organizer if requested.
  5. On points equality the Driver who scored more of the highest finishes receives the advantage. On equality of the number of highest positions, the Driver with the higher number of their second highest position and so on;
  6. If all positions show equality, the highest qualifying results are compared.
  7. If all qualifying times are equal, then whoever finishes ahead in the final race of the season will be deemed to be the winner.

6.2 CAR LIVERIES

  1. Drivers are allowed to use fully custom liveries (Tutorial) or in-game custom ones;
  2. Drivers who are using in-game custom liveries must use the Fanatec windscreen banner and Fanatec sticker on the rear spoiler;
  3. Drivers who are using fully custom liveries must comply with the rules pointed out in the Sponsor and Sticker regulations document;
  4. Car liveries must be submitted in the correct format to Admins;
    1. Deadline to submit custom liveries to Admins: Thursday 18:00 CET, of the week before the first race.
  5. Default official liveries are okay to be used as long as it also includes the Fanatec banner per 6.2.2
  6. Car liveries can be changed only 1 time during the championship, in case of additional request, the organiser reserves the right to deny the request

Liveries submitted in the incorrect format or with errors in the format or textures themselves may be rejected by the Admins without possibility of resubmitting until the next event's deadline.

6.3 RACE FORMAT

Practice - 30m
Driver Briefing - 15m
Practice 2 - 15m
Qualifying - 20m
Grid - 10m
Race - Xm

BATHURST - 12 Hours

  • Maximum stint time: 65 minutes
  • Drivers per team: 3-4
  • Tyre sets: Unlimited
  • Max driving time for teams of 3: 280 minutes (4h 40m)
  • Max driving time for teams of 4: 210 minutes (3h 30m)

SUZUKA - 10 Hours

  • Maximum stint time: 65 minutes
  • Drivers per team: 3-4
  • Tyre sets: Unlimited
  • Max driving time for teams of 3: 260 minutes (4h 20m)
  • Max driving time for teams of 4: 195 minutes (3h 15m)

SPA - 24 Hours

  • Maximum stint time: 65 minutes
  • Drivers per team: 3-5
  • Tyre sets: Unlimited
  • Max driving time for teams of 3: 620 minutes (10h 20m)
  • Max driving time for teams of 4: 465 minutes (7h 45m)
  • Max driving time for teams of 5: 372 minutes (6h 12m)

INDIANAPOLIS - 8 Hours

  • Maximum stint time: 65 minutes
  • Drivers per team: 3-4
  • Tyre sets: Unlimited
  • Max driving time for teams of 3: 200 minutes (3h 20m)
  • Max driving time for teams of 4: 150 minutes (2h 30m)

KYALAMI - 9 Hours

  • Maximum stint time: 65 minutes
  • Drivers per team: 3-4
  • Tyre sets: Unlimited
  • Max driving time for teams of 3: 240 minutes (4h 00m)
  • Max driving time for teams of 4: 180 minutes (3h 00m)

6.4 SCORES

Based on the order of arrival at the finish line of every championship race, Drivers will be assigned the following points. Points are awarded per class, not overall, meaning Pro & Silver drivers receive top 15 and pole position points separately.

  • P1 - 34 points
  • P2 - 29 points
  • P3 - 25 points
  • P4 - 21 points
  • P5 - 18 points
  • P6 - 15 points
  • P7 - 13 points
  • P8 - 11 points
  • P9 - 9 points
  • P10 - 7 points
  • P11 - 5 points
  • P12 - 4 points
  • P13 - 3 points
  • P14 - 2 points
  • P15 - 1 point
  • Pole Position - 1

6.5 BALANCE OF PERFORMANCE

The organizer reserves the right to apply a custom Manufacturer Balance of Performance dedicated to each official round of the Intercontinental GT Challenge Esports Series.

  1. Custom BoP to be used in the race will be communicated by Admins at least 1 week before the race on the official Discord Server - Official Communications channel;
  2. The organizer reserves the right to change the BoP anytime before the start of the races;
  3. Driver lap data will be taken from the official test server to help determine the BoP for each round. Drivers may join the server with any car and set laps, which will be taken into account for the final BoP;
    1. The official test server will be open for Drivers to join with any car, one week before the official race all data will be taken and final BoP determined.

7. DRIVING ASSISTS

  • Traction Control: allowed
  • ABS: allowed
  • Stability Control: not allowed
  • Ideal Line: not allowed
  • Automatic Gearbox: not allowed
  • Engine Start: no restrictions
  • Wipers: no restrictions
  • Lights: Automatic only
  • Pit Limiter: no restrictions

8. CALENDAR & TIMES

  • Silver class qualifying opens: 28th of February @ 12:00 CET
  • Silver class qualifying closes: 20th of March @ 23:59 CET
  • Pro class qualifying opens: 24st of March @ 12:00 CET
  • Pro class qualifying closes: 3rd of April @ 23:59 CET

  • Round 1 - 12hrs of Bathurst: 21th of May @ 11:00 CEST / 02:00 PST / 19:00 AEST
  • Round 2 - 8hrs of Indianapolis: 16th of July @ 15:00 CEST / 06:00 PST / 23:00 AEST
  • Round 3 - 10hrs of Suzuka: 27th of August @ 13:00 CEST /  04:00 PST / 21:00 AEST
  • Round 4 - 9hrs of Kyalami: 10th of September @ 14:00 CEST /  05:00 PST / 22:00 AEST
  • Round 5 - 24hrs of Spa: 22th of October @ 17:00 CEST / 08:00 PST / 01:00 AEST

*(dates and times may be subject to changes)

9. CODE OF CONDUCT

The respect of the Code of Conduct is a fundamental aspect in every Esports competition. Every Driver who doesn’t respect the rules of the Code of Conduct will be considered ineligible to participate in the Intercontinental GT Challenge Esports Series and, if an evident breach of the following rules of the Code of Conduct will happen during the event, the organizer may remove the guilty Driver.

  1. All Drivers are expected to conduct themselves in a manner that reflects positively on the Organizer and shall not engage in conduct considered harmful to the business, reputation or relationships of an individual or of their partners; 

All Drivers agree to avoid the following behaviours online and offline:

  1. Hate speech or discriminatory behaviour: Drivers must not use language that is deemed by the Organiser to be obscene, vulgar, insulting, threatening, abusive, libellous, defamatory or otherwise offensive or objectionable, or promote or incite hatred or discriminatory conduct, at any time, off or on broadcast. Drivers may not use this type of language on any social media or during any public facing events such as streaming; 
  2. Harassment: any kind of harassment is strictly prohibited; 
  3. Discriminatory language: any kind of discriminatory words, phrases or gestures offending the dignity or integrity of a private person, a group of people, a team, a brand, a sponsor, a country through contemptuous or discriminatory words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason, are strictly prohibited; 
  4. Trolling: posting inflammatory, extraneous or off-topic messages in an online community, such as a forum, chat room, blog, or any social media, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion, is strictly prohibited. 
  5. All Drivers shall not offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with the event; 
  6. Betting or gambling by any Drivers or anyone connected to any participant is prohibited. Moreover, no Driver or related person may benefit directly or indirectly from any betting or gambling; 
  7. Drivers must be respectful of the staff involved in the tournament by the organiser, sponsors, and/or their partners at all times; 
  8. Drivers must remain respectful in official Discord chats against other drivers, organizers, and race controllers;

Drivers posting negative, disruptive and brand damaging content on social media about the organiser, the game, SRO Motorsports Group, Kunos Simulazioni, and their partners in general and/or any other participant, including but not limited to images and videos of game faults, may result in the participant disqualified (Driver removal) from the Event.

9.1 FRAUDULENT ACTIVITY

At any point during the Competition, the organiser has the right to exclude the Drivers in the event of:

  1. Alteration of the results, times and video files relating to the online phases; 
  2. Hardware modification: any modification made to a piece of hardware allowing it to function in a way the manufacturer did not intend; 
  3. Software modification: any modification made to Assetto Corsa Competizione and third parties’ software, allowing them to function in a way the developers did not intend; 
  4. Exploiting game glitches: intentionally using any in-game bug to seek an advantage; 
  5. Impersonation (including playing under another Driver’s Steam account) – to be understood as playing under another Driver’s account or soliciting, inducing, encouraging or directing someone else to play under another Driver’s account; 
  6. Collusion: any agreement among two (2) or more Drivers and/or other persons to affect any competition or race and/or opposing Drivers; 
  7. Any other behaviour as determined to be cheating, gameplay, gamesmanship or gaining an unfair advantage in any way by the organiser.

Drivers must notify the Organiser of any unfair exploits that they become aware of. Any Driver who is deemed, in the sole determination of the organiser, to have cheated or behaved in any way as described above may be penalised and/or disqualified from the Intercontinental GT Challenge Esports Series.

Any conduct that is considered in violation of this Code of Conduct is punishable at the sole discretion of the Organiser and may result in disqualification from the Intercontinental GT Challenge Esports Series. The Organiser also has the right to replace the excluded or disqualified Driver or who has abandoned the race by performing a repêchage.

9.2 OFFICIAL COMMUNICATIONS

All Drivers must be connected to the official Discord server. The official GT World Challenge Esports Discord server shall be considered as the main channel of communication between the Organiser, Race Direction and Drivers.

It’s mandatory for every Driver to join the official Discord server with their real First and Last names in order to be aware of official communication, participate in the mandatory Driver Briefing and let admins coordinate all the different racing sessions and communication.

10. ZOOM

All Drivers participating in an official round (qualifying and race sessions) must be connected to the video streaming conference call in Zoom (from PC or a Mobile device) with the Driver’s face and part of the screen visible when they are racing.

If a Driver uses a VR headset he/she needs to contact an admin prior to the start of the Free Practice session. Connection details of the conference call will be communicated by the admins prior to the start of the event. A Zoom Tutorial is available here.

11. CONTACTS

For any additional information please refer to the following contacts:

  • Email: esport@akinformatica.it
  • Discord server: https://discord.gg/fBVmPFj2VK 

12. PRIZE POOL - ENTRY FEE

The top 10 Teams for each class of the final championship standings will get access to dedicated trophies and prize money. The prize money will be divided between the top 10 Teams in the final standings at the end of the championship. The entry fee for the series will be €1,000 for Pro and €500 for Silver. All entry fees will be redistributed as prize money, with a minimum guarantee of €35,000 cash + €8.000 in sponsor’s products for Pro and €15,000 cash + € 4.000 in sponsor’s products for for Silver divided as follows:

PRO CLASS 

CASH PRIZE POOL: 35.000 € - PRODUCT PRIZE POOL: 8.000 €

  • P1 - 12.000 € cash + 4.000 € product value
  • P2 - 9.000 € cash + 3.000 € product value
  • P3 - 5.000 € cash + 2.000 € product value
  • P4 - 3.000 € cash + 1.500 € product value
  • P5 - 2.000 € cash + 1.000 € product value
  • P6 - 1.500 € cash + 900 € product value
  • P7 - 1.000 € cash + 800 € product value
  • P8 - 800 € cash + 700 € product value
  • P9 - 400 € cash + 600 € product value
  • P10 - 300 € cash + 500 € product value

There special product prizes are offered by:

  • Fanatec 
  • AK Informatica 
  • SRO 

Product prizes will be communicated before the start of the championship

SILVER CLASS

CASH PRIZE POOL: 15.000 € - PRODUCT PRIZE POOL: 4.000 €

  • P1 - 4.000 € cash + 1.000 € product value
  • P2 - 3.000 € cash + 600 € product value
  • P3 - 2.000 € cash + 500 € product value
  • P4 - 1.500 € cash + 400 € product value
  • P5 - 1.000 € cash + 350 € product value
  • P6 - 900 € cash + 300 € product value
  • P7 - 800 € cash + 250 € product value
  • P8 - 700 € cash + 220 € product value
  • P9 - 600 € cash + 200 € product value
  • P10 - 500 € cash + 180 € product value

There special product prizes are offered by:

  • Fanatec 
  • AK Informatica 
  • SRO 

Product prizes will be communicated before the start of the championship


SPORTING CODE

1. General Rules & Driver Conduct
  1. Drivers must use their full name in the game in order to participate in the competition. 
  2. To participate in the competition, the maximum allowed ping is 150ms. 
  3. Drivers with higher ping or a spiky connection may be asked to leave the server or may be removed from it by the event administrator or Race Director. 
  4. All Drivers are expected to be ready to race at the designated time for official sessions. 
  5. Drivers are expected to have familiarity with the regulations of the championship, as well as the specific and relevant features and rules of the game platform used. 
  6. Drivers are expected to have read and understood the General Regulations 
  7. Only the race admins will decide whether a session should be delayed or restarted. 
  8. It is not allowed to push the vehicle of another competitor to assist him/her in case he/she has run out of fuel or experienced a mechanical breakdown etc.. 
  9. Bump drafting is also prohibited. Drivers shall provide racing room to each other. 
  10.   Unsportsmanlike conduct is subject to penalties. Any Driver attempting to wreck or intentionally ram another competitor may be banned from the session or even from the GTWC Esports ICGT Endurance Series.
  11.  Event Administrators, Stewards and the Race Director will oversee the sessions. Administrators can report any misconduct to be reviewed by Stewards and the Race Director, and may lead to penalties or removal from the session and/or formal rebuke or ban.
2. Race Start
  1. Formation lap and race start procedures are handled by the in-game system. Test sessions will provide opportunities for participants to practice and become familiar with the system. The game may hand out automatic Drive-Through penalties for jumping the start or being out of position during the pre-green flag phase. Automatic grid-start penalties will be cleared and stewards will manually review each incident.
  2. Tyre and brake warming (accelerating and slowing abruptly or weaving) is prohibited in the pitlane and during the double-file phase of the formation lap. Tyre and brake warming is permitted during the single-file phase of the formation lap. Drivers not adhering to this rule may be penalized by the Stewards during or after the session. 
  3. During the formation lap, opponent cars are ghosted (collisions are disabled). Collisions are re-enabled at the Green Flag, or when any car coupling is disengaged after the Green Flag.
3. Track Limits
  1. Track limits are determined by the game itself, utilizing the in-game warning and penalty system for infractions. More on this can be found in the Assetto Corsa Competizione Drivers’ manual
  2. Pit entry/exit lanes are considered part of the racing surface for the cars on track. Drivers using the pits must stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over. Riding on the line is acceptable. Any penalty applied is made at the discretion of Race Control. 
  3. Going off of the track with all four wheels due to a mistake is considered part of racing. Repeatedly leaving the track at the same corner(s) may be deemed as gaining an advantage and a penalty may be given either by the in-game penalty system or the Stewards. 
  4. Gaining a position or gaining an advantage against a competitor or gaining track position (gaining time) by leaving the track in any way is against the rules, regardless of any in-game penalty that may be handed out, and the Stewards may apply penalties because of that, unless the Driver gives back the position immediately or slows down to compensate within the same lap.
4. Flag Rules
  1. Yellow flags are enforced and Drivers must respect the “No passing when under yellow” rule. Drivers must be cautious and prepare for slowing down to avoid any incident ahead. Yellow flags are indicated by the game to the player on the game HUD and in-car safety device.
  2. If any Driver ignores yellow flags, it is within the Stewards discretion to apply a penalty. Drivers not respecting yellow flags and causing additional incidents may receive a severe penalty from the Stewards.
  3. Blue flags are advisory, slow/lapped Drivers can stay on their line but must facilitate the lapping car by lifting to make sure they reduce the time lost to the faster car. Blue flag rules may be enforced more strictly in shorter Sprint races, where time loss may be more crucial to the faster cars.
  4. A blue-flagged Driver is not allowed to defend his track position against the lapping car and he/she should stay on his/her line. Intentionally holding up or defending against a lapping car may determine the application of a penalty or even the disqualification of the Driver by the Stewards. Drivers about to be lapped have to behave in a predictable way without sudden changes of direction. Drivers in front must not stay ahead of a lapping car within blue flag (1.0 seconds of) distance with the car behind closing in for more than one full lap. The blue flag distance is determined and indicated by the game on the player’s HUD and in-car safety device. The lapping car may use the flashing lights to indicate intention to pass or indicate the passing move.
  5. Lapped drivers are allowed to unlap themselves, as long as they can pull away after passing the Driver that has a lap advantage. Lead drivers can defend against a lapped driver as needed, but a lapped driver can receive penalties from race control if they are not fast enough to get away from the lead driver and are deemed to be interfering.
  6. Black/Orange (meatball) flags might be shown when a player has excessive damage. Not responding to the warning and staying out on track may result in Disqualification by the game or the Stewards;
  7. In the event of server stability issues, a Red Flag may be called. Red Flag rules apply as follows:
  1. Drivers must follow the instructions issued by Race Control via the in-game chat and Discord:
  2. If less than 70% of the race duration is completed, the race will be restarted;
  3. If more than 70% of the race duration is completed, the race will not restart and the result taken from the standings of the last lap completed by the leader;
  4. In case of a race restart, the race duration will be reduced according to the race time already completed by the leader on the lap before the Red Flag; 
  5. In case of a race restart, the grid order is determined by driver positions at the end of the last full lap completed by the leader before the Red Flag;
  6. In case of a race restart, Drivers that have retired from the race will not be allowed to return to the race.
5. On Track Behaviour
  1. The Driver in front has the right to choose any line at any section of the track. The Driver in front loses this right when an overtaking Driver brings their front wheel to line up with the other Driver’s rear wheel. At this point drivers are in a “side-by-side” or “overlap” position, and they both have to give each other at least 1 car’s width of room.
  2. Defending is allowed and accepted as a reaction by the Driver in front. It is not allowed to defend if there is any overlap between cars. 
  3. Both the passing Driver and the Driver in front are responsible for fair racing during the pass. It is the passing driver’s responsibility to choose a safe timing for the pass. 
  4. Dive-bombing without establishing sufficient overlap before the turn-in point should be avoided and may be subject to a penalty. If the attempting Driver gets out of control and causes contact, or time loss to another Driver, the penalties applied may be harsher than normal. 
  5. Brake checking, punting, bump-passing, moving under braking, whether there is contact or not, are not permitted and will be subject to penalty. 
  6. Before entering a braking zone, drivers should be committed to their line for the corner, and should not deviate from that line while defending against another car.
  7. Out-of-control or spinning Drivers should hold their brakes to make it easier for other Drivers to predict their movements. After a spin, the driver must keep the brakes pressed to make sure the car does not roll forward or backward in order to not create an unpredictable situation for cars passing by. Rolling back to or unsafely re-entering the track and causing additional incidents may be subject to severe penalties, whether or not the offending car was the source of the initial incident.
  8. Drivers who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner. 
  9. Flashing of lights is permitted to alert the Driver ahead you are about to pass or Driver ahead will give way to help the pass. It cannot be more than 3 repeat flashes.
  10.  During official race sessions Drivers must always engage the pit limiter in the pit lane. Drivers caught taking an advantage by not engaging the pit limiter in the pit lane can be penalized by the stewards severely if the game does not do it automatically.
  6. Incident Reviews & Penalties
  1. Official Race sessions will be reviewed by race Stewards live in conjunction with the Race Director. 
  2. Reviews will be conducted by a minimum of two Stewards and the Race Director. Warning/penalty decisions will be issued by the Race Director. 
  3. Live Race Director or Steward(s) will have authority to assign in-session penalties. 
  4. Penalty criteria annex: SRO Penalty Guidelines
    1. This annex reviews all available penalties to be given by Race Stewards
    2. It is always at Stewards discretion to heighten or lower the penalties as they deem fit based on each individual incident
  5. Serving penalties: In-session penalties (DT or SG) must be served within 3 laps or the game will automatically disqualify the driver. If the race ends before this time frame ends, it will be automatically converted to an appropriate time penalty.
  6. Race Control will post all stewarding decisions via the chat message window during the race, as well as in the penalties channel in the official discord.
  7. Penalties given by live stewards and the game itself will be displayed as RCTRL messages at bottom or right-hand side of your screen (DT, SG, TP) once assigned. 
  8. Stewards will exercise reasonable judgement at all times and particularly when reviewing light contacts, taps, bumps. 
  9. The Stewards will note and review all incidents that happened during each session. During a race, priority will be given to incidents involving cars in the first 10 positions, however all incidents noted will be reviewed either during or after each race. Any incident brought to the attention of the Stewards using an incident report submitted via the post-race Protest system will be reviewed as soon as possible, but after the Stewards have completed their review of incidents noted during a race. Incidents not filed via the Protest system may not be reviewed by the Stewards. 
  10.  Incidents where insufficient time or evidence prevents an in-session penalty to be handed out will be dealt with and communicated after the race. Post-session penalties may be post-race time penalties, disqualification from the race results or even ban from the event/championship.  
  11.  The final results may be issued only after the Stewards have reviewed all incidents and applied the corresponding penalties. The final results will include any post-race penalty applied by Race Direction.
7. Protest
  1. Participants may be allowed to send protests up to 30 minutes after the race session is concluded in a dedicated section named “protest” on the official Discord;
  2. A dedicated form available after each race will be posted by admins in the protest channel
  3. A message will be posted by an Admin to confirm the closure of the 30-minute window. Protests not sent in this timeframe will not be accepted and examined. Protests sent with the wrong format or incomplete may be discarded by the Stewards without considering their content.
8. Additional Rules on the Server
  1. In-game CHAT window must be enabled for all official test and event sessions in the game’s UI settings. The organiser will not accept any complaints about messages missed when sent using this chat. 
  2. No in-game text chatting by players is permitted during Qualifying and Race sessions. Players not complying to this rule may be warned or penalized during or after the session. Repeated offenses may receive a penalty affecting the participant’s race result or standings in the series or even a ban from the championship. Inflammatory or personal comments in the in-game chat will be handled with extra severity.
  3. During the Drivers Briefing, players are required to return to the garage and stay there for the duration of the Briefing. Players circulating on track while the Drivers Briefing is underway may be disqualified from the event’s Qualifying session or even the Race at the Organizers’ discretion. Repeated offenses may be severely penalized.

Version 2.0 26/02/2022